Ascend
UncommonRising light that lifts the spirit skyward. In Unscathed's aura pool, Ascend sits at the uncommon tier with base 1 in 3,000 pull odds, powered by the Light element.
Ascend's combat kit runs on two attacks. The Rising Palm is your bread-and-butter strike at 0.33× damage with pinpoint accuracy, while Heavens Ascent lands a decisive 1× finisher at 70% accuracy - hit it clean and most enemies fold in a single cast.
Ascend is one of the mid-rarity auras worth keeping equipped for combat - Heavens Ascent scales well against boss HP, and its Light typing pairs cleanly with Light-boosting biomes and gems.
Traits
Details
Combat rotation
Ascend's optimal rotation cycles Rising Palm on cooldown and saves Heavens Ascent for high-HP enemies. Because Heavens Ascent runs at 70% accuracy, missing costs you the PP entirely - land it inside close range where dodge windows are smaller.
Basic Punch is the fallback when both signature skills are on cooldown. It caps at 0.17× damage, so it's chip damage between rotations rather than a real threat.
FAQ
How rare is Ascend in Unscathed?
Ascend sits at 1 in 3,000 base pull odds - rarity tier Uncommon. That's the plain roll chance before any luck potions, biome bonuses, gems or event modifiers stack on top.
What element is Ascend?
Ascend is a Light element aura. Rolling in a matching Light biome or wearing Light-boosted gems increases the odds of pulling it and similar Light auras.
What is the best skill on Ascend?
Heavens Ascent is Ascend's critical strike - 1× damage at 70% accuracy on a slow cast. It's slower and less reliable than Rising Palm, but a clean landing removes most bosses in one hit.
Other auras
Source-checked
Sourced from Unscathed live game data - aura pool, skill stats and pull odds match the shipping build. updated · GuideDex staff. Report a correction.More Roblox wikis on GuideDex Network
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