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Attack Skill Tree

Legendary
verified 2026-07-19 · Unscathed skill trees

Attack Skill Tree is one of Unscathed's 7 skill trees. Focus: damage multipliers and critical strikes. 46 nodes across 5 tiers, 46 skill points to fully unlock.

Attack scales your Normal and Critical skill damage. Critical chance nodes turn the 30% miss rate on Critical skills into a much more consistent finisher, and All-damage nodes compound with every rarity tier of aura.

The tree runs 46 nodes grouped into 10 linear effect families. Every node costs 1 skill point and requires the previous tier in its family, so you climb chains rather than pick individual nodes.

Full unlock costs 46 skill points. Your total SP pool is shared across all seven trees, so plan carefully - most players never max out every tree in a single character.

Skill map

Hover any node to see its title, effect and prerequisites. Lines show unlock chains from Tier 1 up.

all damage output
Water-element damage
Light-element damage
Earth-element damage
Fire-element damage
Demon-element damage
damage output below
skill accuracy
Night-element damage
all-element damage

Hover any node to preview. Click to pin the details modal so you can read without moving the mouse. Lines show the required unlock chain: T1 (bronze) up through TNaN.

Tier scale:

Details

Node count46 nodes
Tier depth5 tiers
Effect families10 families
FocusDamage multipliers and critical strikes
Full unlock cost46 SP
Top chainall damage output (5 tiers, +5% max)
Best forPvP fighters and Story Mode speedrunners.

How the tree works

Attack is one of 7 skill trees in Unscathed. Focus: damage multipliers and critical strikes.

46 nodes total across 5 tiers. Each node costs 1 skill point to unlock and most tier-N nodes require you to have unlocked the tier N-1 version first. Full unlock of every node in Attack costs 46 skill points - budget carefully because your total skill point pool is shared across all seven trees.

Skill points come from levelling your character, Battlepass tier rewards and Story Mode Act clears. Reset Attack (and any other tree) at the Alchemist NPC's Reset Skill Tree Points option - it costs Robux but lets you re-spec around a new build without losing progress.

Effect families

Attack groups its 46 nodes into 10 effect families. Each family is a linear upgrade chain - later tiers require the earlier ones.

all damage output (5-tier chain, 5 SP total): builds up to +5% at max rank.

Water-element damage (5-tier chain, 5 SP total): builds up to +10% at max rank.

Light-element damage (5-tier chain, 5 SP total): builds up to +10% at max rank.

Earth-element damage (5-tier chain, 5 SP total): builds up to +10% at max rank.

Fire-element damage (5-tier chain, 5 SP total): builds up to +10% at max rank.

Demon-element damage (5-tier chain, 5 SP total): builds up to +10% at max rank.

**damage output below 30% HP** (5-tier chain, 5 SP total): builds up to +20% at max rank.

skill accuracy (5-tier chain, 5 SP total): builds up to +15% at max rank.

Night-element damage (5-tier chain, 5 SP total): builds up to +10% at max rank.

all-element damage (1-tier chain, 1 SP total): builds up to +1% at max rank.

Tier 1 nodes (10)

Blazing Edge I — Fire-element damage, +2% at rank 1. Cost: 1 SP [requires ElementalDamage].

Blood Rush I — damage output below 30% HP, +4% at rank 1. Cost: 1 SP.

Elemental Damage — all-element damage, +1% at rank 1. Cost: 1 SP.

Infernal Edge I — Demon-element damage, +2% at rank 1. Cost: 1 SP [requires ElementalDamage].

Keen Eye I — skill accuracy, +3% at rank 1. Cost: 1 SP.

Radiant Edge I — Light-element damage, +2% at rank 1. Cost: 1 SP [requires ElementalDamage].

Seismic Edge I — Earth-element damage, +2% at rank 1. Cost: 1 SP [requires ElementalDamage].

Sharpened Steel I — all damage output, +1% at rank 1. Cost: 1 SP.

Tidal Edge I — Water-element damage, +2% at rank 1. Cost: 1 SP [requires ElementalDamage].

Umbral Edge I — Night-element damage, +2% at rank 1. Cost: 1 SP [requires ElementalDamage].

Tier 2 nodes (9)

Blazing Edge II — Fire-element damage, +4% at rank 2. Cost: 1 SP [requires FireDamage1].

Blood Rush II — damage output below 30% HP, +8% at rank 2. Cost: 1 SP [requires LowHPDmgIncrease1].

Infernal Edge II — Demon-element damage, +4% at rank 2. Cost: 1 SP [requires DemonDamage1].

Keen Eye II — skill accuracy, +6% at rank 2. Cost: 1 SP [requires AccuracyIncrease1].

Radiant Edge II — Light-element damage, +4% at rank 2. Cost: 1 SP [requires LightDamage1].

Seismic Edge II — Earth-element damage, +4% at rank 2. Cost: 1 SP [requires EarthDamage1].

Sharpened Steel II — all damage output, +2% at rank 2. Cost: 1 SP [requires IncreaseAllDmg1].

Tidal Edge II — Water-element damage, +4% at rank 2. Cost: 1 SP [requires WaterDamage1].

Umbral Edge II — Night-element damage, +4% at rank 2. Cost: 1 SP [requires NightDamage1].

Tier 3 nodes (9)

Blazing Edge III — Fire-element damage, +6% at rank 3. Cost: 1 SP [requires FireDamage2].

Blood Rush III — damage output below 30% HP, +12% at rank 3. Cost: 1 SP [requires LowHPDmgIncrease2].

Infernal Edge III — Demon-element damage, +6% at rank 3. Cost: 1 SP [requires DemonDamage2].

Keen Eye III — skill accuracy, +9% at rank 3. Cost: 1 SP [requires AccuracyIncrease2].

Radiant Edge III — Light-element damage, +6% at rank 3. Cost: 1 SP [requires LightDamage2].

Seismic Edge III — Earth-element damage, +6% at rank 3. Cost: 1 SP [requires EarthDamage2].

Sharpened Steel III — all damage output, +3% at rank 3. Cost: 1 SP [requires IncreaseAllDmg2].

Tidal Edge III — Water-element damage, +6% at rank 3. Cost: 1 SP [requires WaterDamage2].

Umbral Edge III — Night-element damage, +6% at rank 3. Cost: 1 SP [requires NightDamage2].

Tier 4 nodes (9)

Blazing Edge IV — Fire-element damage, +8% at rank 4. Cost: 1 SP [requires FireDamage3].

Blood Rush IV — damage output below 30% HP, +16% at rank 4. Cost: 1 SP [requires LowHPDmgIncrease3].

Infernal Edge IV — Demon-element damage, +8% at rank 4. Cost: 1 SP [requires DemonDamage3].

Keen Eye IV — skill accuracy, +12% at rank 4. Cost: 1 SP [requires AccuracyIncrease3].

Radiant Edge IV — Light-element damage, +8% at rank 4. Cost: 1 SP [requires LightDamage3].

Seismic Edge IV — Earth-element damage, +8% at rank 4. Cost: 1 SP [requires EarthDamage3].

Sharpened Steel IV — all damage output, +4% at rank 4. Cost: 1 SP [requires IncreaseAllDmg3].

Tidal Edge IV — Water-element damage, +8% at rank 4. Cost: 1 SP [requires WaterDamage3].

Umbral Edge IV — Night-element damage, +8% at rank 4. Cost: 1 SP [requires NightDamage3].

Tier 5 nodes (9)

Blazing Edge V — Fire-element damage, +10% at rank 5. Cost: 1 SP [requires FireDamage4].

Blood Rush V — damage output below 30% HP, +20% at rank 5. Cost: 1 SP [requires LowHPDmgIncrease4].

Infernal Edge V — Demon-element damage, +10% at rank 5. Cost: 1 SP [requires DemonDamage4].

Keen Eye V — skill accuracy, +15% at rank 5. Cost: 1 SP [requires AccuracyIncrease4].

Radiant Edge V — Light-element damage, +10% at rank 5. Cost: 1 SP [requires LightDamage4].

Seismic Edge V — Earth-element damage, +10% at rank 5. Cost: 1 SP [requires EarthDamage4].

Sharpened Steel V — all damage output, +5% at rank 5. Cost: 1 SP [requires IncreaseAllDmg4].

Tidal Edge V — Water-element damage, +10% at rank 5. Cost: 1 SP [requires WaterDamage4].

Umbral Edge V — Night-element damage, +10% at rank 5. Cost: 1 SP [requires NightDamage4].

Recommended build order

Prioritize the effect family that matches your playstyle - Attack builds start at IncreaseAllDmg or IncreaseCritChance, Luck builds at IncreaseLuck, Alchemist at DuplicateChance.

Open with tier 1 picks in your target family (Blazing Edge I, Blood Rush I, Elemental Damage etc.) so you can climb its chain fast.

Cross-tree pairing: Attack pairs well with Defense (survive long enough to land Critical strikes).

Reset cost: use Reset Skill Tree Points from the shop if you plan to shift builds - the reset returns every SP invested in Attack (and all trees) so you can re-spec cleanly.

FAQ

What does the Attack skill tree do in Unscathed?

Damage multipliers and critical strikes. 46 nodes across 5 tiers, 46 SP total to fully unlock. Best for pvp fighters and story mode speedrunners.

Which Attack nodes should I unlock first in Unscathed?

Focus on all damage output. It's the largest chain in the tree (5 tiers) and builds up to +5% at max rank. Grab the tier 1 node, then climb the chain rank by rank.

How do I reset the Attack skill tree?

Buy the Reset Skill Tree Points dev-product from the in-game shop (Robux). It refunds every SP you invested across all trees so you can re-spec Attack plus any other tree in one go.

How many skill points do I need for the full Attack tree?

46 SP to unlock every node. Skill points come from levelling, Battlepass tiers and Story Mode Act rewards, so budget carefully across all seven trees - you won't have enough SP for every node in every tree.

Other skill trees

Source-checked

Skill tree node data pulled from live Unscathed SkillTreeConfig - names, tier depth, prerequisites and value multipliers match the shipping build. updated · GuideDex staff. Report a correction.

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