Act 2: Rising Tide
UncommonEnemies start bringing rarer aura mixes and the reward pool shifts toward first-tier gems and Fragments. Farm this Act to bank starter Gem Upgrade materials.
Act 2 spans 2 stages. Each stage runs a boss-style enemy fight with 3 aura options in the enemy kit - the game randomizes which one the enemy actually casts each turn, so plan for the worst-case aura, not the expected roll.
Total unique enemies: 2. Common enemy aura mix: Legendary, Nunchucks, Spartan.
Details
Stage breakdown
Aura counters
Rising Tide enemies most often bring: Legendary, Nunchucks, Spartan, Brushed, Dreamer. Bring an aura with a Critical skill and higher rarity tier than the enemy pool to shorten each fight.
Auto-battle timing: each turn gives you 10 seconds to pick your aura. Missing a Critical skill wastes the turn - use Normal skill on high-HP enemies and save Critical for finishers you can safely land in range.
Farmable rewards
FAQ
How many stages are in Unscathed Act 2?
Act 2 has 2 stages. Each stage is a single boss fight against one enemy who cycles through a set aura pool.
What aura should I use in Act 2?
Bring an aura at least one rarity tier above the enemy's kit - enemies here use Legendary, Nunchucks, Spartan. Critical skills are your fastest kill windows if you can land the accuracy check.
What are the rewards for beating Act 2?
Act 2: Rising Tide awards CashGem1, Fragment, Shard plus stage XP. Repeat runs drop the same items at reduced XP but full material yield.
Other story acts
Source-checked
Act structure, stage list and enemy aura pools pulled from live Unscathed StoryConfig. HP values await live combat state extraction. updated · GuideDex staff. Report a correction.More Roblox wikis on GuideDex Network
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