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Combat

Epic
verified 2026-07-19 · Unscathed systems

Unscathed's combat runs on a timed turn system with Normal and Critical strike windows. Every aura has a Punch fallback plus its own Normal skill (0.33× damage) and, from Uncommon tier up, a Critical skill (1× damage at 70% accuracy).

Combat is turn-based with visual cutscenes on each skill cast. When your turn starts, you get 10 seconds to pick your aura, and each skill has an equip delay of ~0.35s before the cutscene plays.

Damage math: Normal skills hit at 0.33× multiplier with 100% accuracy - reliable chip damage. Critical skills scale up to 1× damage but drop to 70% accuracy - miss and you eat the wind-up cost with no return.

Item Step (using combat items) takes 2s per action, so factor this into the turn timer when running heal potions or damage buffs mid-fight.

Details

Turn timer10 seconds to pick aura
Skill equip delay0.35s per cast
Normal skill damage0.33× multiplier, 100% accuracy
Critical skill damage1× multiplier, 70% accuracy
Punch fallback0.17× multiplier (all auras)

FAQ

How does combat work in Unscathed?

Turn-based with a 10-second window to pick your aura each turn. Every aura casts a Punch (chip damage), its Normal skill (0.33× at 100%) or a Critical skill (1× at 70%). Critical strikes end most enemies in one hit but miss 30% of the time.

What is the best aura for combat in Unscathed?

Any aura with a Critical skill from Uncommon tier up. Rare and Epic auras have the highest raw damage per Critical, but reliability matters against boss HP - practice landing the 70% accuracy window before committing.

Other systems

Source-checked

Combat timings pulled from live Unscathed CombatConfig. updated · GuideDex staff. Report a correction.

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