Combat
EpicCombat is turn-based with visual cutscenes on each skill cast. When your turn starts, you get 10 seconds to pick your aura, and each skill has an equip delay of ~0.35s before the cutscene plays.
Damage math: Normal skills hit at 0.33× multiplier with 100% accuracy - reliable chip damage. Critical skills scale up to 1× damage but drop to 70% accuracy - miss and you eat the wind-up cost with no return.
Item Step (using combat items) takes 2s per action, so factor this into the turn timer when running heal potions or damage buffs mid-fight.
Details
FAQ
How does combat work in Unscathed?
Turn-based with a 10-second window to pick your aura each turn. Every aura casts a Punch (chip damage), its Normal skill (0.33× at 100%) or a Critical skill (1× at 70%). Critical strikes end most enemies in one hit but miss 30% of the time.
What is the best aura for combat in Unscathed?
Any aura with a Critical skill from Uncommon tier up. Rare and Epic auras have the highest raw damage per Critical, but reliability matters against boss HP - practice landing the 70% accuracy window before committing.
Other systems
Source-checked
Combat timings pulled from live Unscathed CombatConfig. updated · GuideDex staff. Report a correction.More Roblox wikis on GuideDex Network
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